I’m a SOFTWARE ENGINEER focused on backend and systems development, with a background in game development.
Most of my professional experience comes from building and shipping production-ready systems where performance, clear architecture, and fast iteration matter.
Over time, my interests have shifted toward backend and full-stack development. I enjoy working on APIs, data models, and system architecture, applying the same problem-solving mindset developed in game development to scalable software systems.
Outside of work, I’m usually climbing, playing video games, spending time with my cats, or tending to a growing collection of plants.
FEB 2025 — OCT 2025 Execution Coordinator @ Replai
Scaled the engineering team from 4 to 20+ developers and led delivery of 2 projects concurrently across overlapping production cycles. Defined Git workflows, code review practices, and engineering standards — improving code quality and accelerating onboarding.
- Team Leadership
- Process Design
- Code Review
- Git Workflows
JAN 2024 — FEB 2025 Lead Unity Developer @ Replai
Delivered 4 production-grade Unity applications for major titles including Royal Match and Township — reducing production time by ~70%. Designed a reusable project framework with modular components, cutting new project setup from ~5 days to ~2. Built internal tooling to automate asset pipelines and configuration workflows across hundreds of production assets.
- C#
- .NET
- Unity
- Architecture
- Tooling
- Automation
Speculo — Event-Driven Backend System
A cloud-native backend designed using Clean Architecture (.NET 9). Implemented CQRS with MediatR for decoupled and testable request handling, and developed a custom Event Store using PostgreSQL (JSONB) to maintain immutable logs. Secured via JWT and orchestrated with Docker.
Find it
A surveillance horror experience where players monitor security cameras to detect subtle environmental anomalies. Features a randomized event system with 4 distinct anomaly types (Move, Disappear, Color, Swap) and a high-stakes reporting mechanic.
Food Order System
A full-featured WinForms management suite for restaurant operations. Implements custom CSV-based persistence, complex CRUD logic for menu hierarchies, and a robust administrative dashboard for real-time inventory and restaurant data.
