System.Info
[!] initialize: builder of interactive worlds.
I've always been drawn to how things work – from tree houses as a kid to tearing apart old phones just to see the circuitry inside. My dad introduced me to tech early, and I quickly found that games were the ultimate engineering challenge.
When I'm not architecting game systems in Unity, you'll usually find me tending to my growing plant ecosystem or negotiating with my cat to stop knocking my mouse off the desk.
Currently bridging the gap between high-performance game engines and the web. specialized in Playable Ads and webgl optimization.
Quest.Log
2024 — 2025 LEAD UNITY DEVELOPER @ REPLAI
Architected 3 production-ready games. Implemented Match 3 algorithms and physics simulations. scaled team from 4 to 20+.
- Unity
- C#
- Team Lead
- Optimization
2023 — 2024 EXECUTION COORDINATOR @ REPLAI
Directed development cycles. Automated workflows with custom Unity Editor scripts, boosting velocity by 35%.
- UI/UX
- Editor Scripting
- Automation
Playables.Bin
Farm Rush 3D
lightweight 3D ad built with Three.js. click-to-move, webgl texture optimization, low-memory footprints.
Match 3 Engine Core
Custom pattern-matching algorithms for playable ads. Built to handle 60fps on low-end mobile browsers.