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Julija Filipović

Game Dev // Playables

[status: building interactive worlds]
[hobby: cat enthusiast & plant guardian]

C#
Next.js
HTML
CSS
Git
PostgreSQL
SYSTEM_SYNC0%

System.Info

[!] initialize: builder of interactive worlds.

I've always been drawn to how things work – from tree houses as a kid to tearing apart old phones just to see the circuitry inside. My dad introduced me to tech early, and I quickly found that games were the ultimate engineering challenge.

When I'm not architecting game systems in Unity, you'll usually find me tending to my growing plant ecosystem or negotiating with my cat to stop knocking my mouse off the desk.

Currently bridging the gap between high-performance game engines and the web. specialized in Playable Ads and webgl optimization.

Quest.Log

  1. 2024 — 2025

    LEAD UNITY DEVELOPER @ REPLAI

    Architected 3 production-ready games. Implemented Match 3 algorithms and physics simulations. scaled team from 4 to 20+.

    • Unity
    • C#
    • Team Lead
    • Optimization
  2. 2023 — 2024

    EXECUTION COORDINATOR @ REPLAI

    Directed development cycles. Automated workflows with custom Unity Editor scripts, boosting velocity by 35%.

    • UI/UX
    • Editor Scripting
    • Automation

Playables.Bin

id: farm_rush_01
preview

Farm Rush 3D

lightweight 3D ad built with Three.js. click-to-move, webgl texture optimization, low-memory footprints.

Three.jsWebGLJS
id: match3_core_02
[loading]

Match 3 Engine Core

Custom pattern-matching algorithms for playable ads. Built to handle 60fps on low-end mobile browsers.

C#AlgorithmOptimization