I’m a software engineer with a background in game development. Most of my professional experience comes from building and shipping production-ready games, where performance, clear systems, and fast iteration really matter.
Along the way, I spent a lot of time working on internal tools and automation, which pushed me to care deeply about code structure, maintainability, and long-term clarity.
Over time, my interests have shifted more toward backend and full-stack development. I enjoy working on APIs, data models, and system architecture, and applying the same problem-solving mindset I developed in games to more general software systems.
Outside of work, you can usually find me climbing, playing video games, spending time with my cats, or tending to a growing collection of plants.
FEB 2025 — SEPT 2025 Execution Coordinator @ Replai
Coordinated development cycles and delivery across multiple projects. Leveraged technical background to bridge the gap between production and engineering, ensuring architectural standards were met during rapid iteration.
- Project Coordination
- Workflow Automation
- Technical Leadership
- Editor Tooling
FEB 2024 — FEB 2025 Lead Unity Developer @ Replai
Architected and developed 3 production-ready systems in C#, applying SOLID principles and Design Patterns (Singleton, Factory, Observer) to optimize performance and code reuse. Engineered internal development tools and automation pipelines to eliminate repetitive tasks, reducing manual iteration time by 70%. Led pull request reviews and enforced coding standards to ensure a maintainable and high-quality codebase.
- C#
- .NET
- Unity
- SOLID
- Architecture
- Automation
FEB 2023 — FEB 2024 L2 Onsite Engineer @ Network & Plant
Provided hands-on technical support for hardware, software, and network issues, focusing on fast resolution and minimal downtime in a production environment.
- Technical Support
- Hardware
- Networking
- Downtime Optimization
Speculo [In Development]
An Event-Sourced Personal Analytics Platform. Designed a cloud-native backend using Clean Architecture (.NET 9), implemented CQRS with MediatR for decoupled and testable request handling, and developed a custom Event Store using PostgreSQL (JSONB) to maintain immutable logs. Secured via JWT and orchestrated with Docker.
Find it
A surveillance horror experience where players monitor security cameras to detect subtle environmental anomalies. Features a randomized event system with 4 distinct anomaly types (Move, Disappear, Color, Swap) and a high-stakes reporting mechanic.
Food Order System
A full-featured WinForms management suite for restaurant operations. Implements custom CSV-based persistence, complex CRUD logic for menu hierarchies, and a robust administrative dashboard for real-time inventory and restaurant data.
